Here we will talk about how to use Auto-tune. This is a very common request during classes, aside from shortcuts within Pro Tools. In the 16 years since it’s inception (1997), Auto-Tune has been the industry standard for tuning vocals, and for good reason. From my own personal experience, it’s still my go-to tuning software, as it can keep up with my own workflow, and does exactly what I need it to do. There are many other tuning softwares available, but none have the proven to me better. In the past 15 years, I’ve never had a single negative comment, or even anyone notice that I’ve used a tuning software, which is exactly as it should be.
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There are many people out there wanting to lay blame on the tools for their work sounding robotic, or unnatural. I may take some heat for saying so, but this doesn’t have to be the case if you learn how to use your tools properly; pay attention to what the settings do. If something doesn’t sound right, keep tweaking until it does.
It’s as simple as that. Now I must say though, there is a limit to how much tuning or editing you CAN do to a less than perfect performance.
A common saying in the industry comes to mind - “You can’t polish a turd”. I could probably write an entire book on tuning vocals, but the intent here is to give you an inside look at the most commonly used parameters and how to use Auto-Tune in a more effective way. The Correction Modes In Auto-Tune There are two correction modes and ways to use Auto-Tune. There’s Auto Mode, also know as “lazy mode”, and Graphical Mode, also known as “Auto-Tune”. Auto Mode basically runs in real-time, and analyzes the audio as it passes through.
It then determines what to do to the audio, as it passes through. Adjusting your settings can help it to do a better job of tuning, but nothing replaces your own ears on what needs to be tuned, and what does not. The only time I personally use Auto Mode is when I have several songs that need to be mixed in a very short amount of time, and there simply is not enough time, or budget, to properly tune the tracks. Graphic Mode is a bit more involved, but yields MUCH better results! Graphic Mode basically works like this: You capture (track pitch) the performance once into the plug-in, so it can be analyzed, displayed and edited. (Same for most other professional tuning software) Then, you choose which notes are to be tuned, and how, and which are to be left alone. This is far superior to every single bit of audio being automatically adjusted.
By the way, if what you are trying to achieve with Auto-Tune is the T-Pain, or CHER effect, use Auto Mode with a very fast Retune Speed, and you can skip the rest of this article. Auto Mode Auto Mode is the default mode when opening Auto-Tune. It is designed to automatically analyze audio as it passes through, and tune up or down to the nearest note everything that passes through.
With that being said, there are some very important things to pay attention to, as they will help you get much better results. Paying attention to a few of these settings following, you can minimize Auto-Tune attempting to tune things that should not be, such as vibrato and notes that are intentionally slurred from one note to another.
Input Type: This basic setting help Auto-Tune focus on specific frequency ranges and types based upon the type of content you are trying to tune. Always start here!. Soprano -For high or female voices.
Alto/Tenor -For normal voices. Low Male -For Barry White. Instrument -For violins, violas, and other types of monophonic instruments. Bass Inst -For lower pitched instruments, and yes, it is quite common to tune a bass guitar. Scale: Setting the scale to the actual key of your song will most certainly help minimize errors in automatically tuning. Chromatic is the default scale, and probably most popular, but setting the proper key of your song will narrow down the choices of tuning from eleven notes down to the seven within a given key.
For example, you have a song in the key of “C”, which has no sharps or flats. A singer sings a little bit sharp on a trying to sing a “C”. If the note sang is closer to “C#”, Auto-Tune will try to tune the note up to “C#”, resulting in an improperly tuned note.
When setting the scale to C Major in this same scenario, the singer would have to sing past “C#” for it to create and error and try to correct to a “D”. This is another great starting point for Auto Mode usage. As you can see from the picture to the right, there are many other scales to choose from, and yes, Auto-Tune is used world wide, and there are many other scales available to those around the world using alternate tuning and scales. Retune Speed: This is one of the most important settings to pay attention to, as it sets how fast Auto-Tune will tune a note, similar to a glide or fade time from non-tuned to fully tuned processing. Setting a very fast time will remove any variations in pitch, but can yield some very unnatural results. But then again, this is a big part of creating the T-Pain/Cher effect. If this is what you are looking for, absolutely start here with a very fast time!
Humanize: This allows sustained notes to have a slower Retune speed than the shorter duration notes. Typically you would start a setting of 0 while setting the Retune speed, making sure all notes that need tuning are being tuned, then adjusting the Humanize will help with sustained notes from not sounding overly tuned, while still being fast enough to tune shorter duration notes. Natural Vibrato: This is independent of your pitch settings and is used solely to tame natural vibrato of a performance. Leaving it at it’s default setting of 0, will not affect the original vibrato, but adjusting will minimize the amount of vibrato allowed.
Once again, this is independent of pitch controls. Targeting Ignores Vibrato: Turning this on can help with what Auto tuning tries to tune and what it ignores. If you have a track with a lot of vibrato, try turning this on and see if it helps. This is something that would typically be used with a lead type of vocal, allowing the natural vibrato to be ignored.
Backing vocals typically shouldn’t have as much vibrato, therefore, minimizing vibrato is preferred. Target Notes Via MIDI: This is quite fun to play with, along with fast Retune speeds. When engaging, Auto-Tune does nothing until a MIDI note is present from a keyboard or MIDI track, then it tunes to the MIDI notes present. You can then play in a melody from a MIDI device, and the track will be tuned to what you play. Graphic Mode Graphic Mode is the mode you will use the most often when quality is the primary concern.
The advantage: Graphic mode allows you to specify which notes are to be tuned, and which are not, along with independent settings for each note to be tuned, instead of the global settings to be used for every note passing through in Auto Mode. Ready to get started?
Correction Mode to Graph: Pretty self-explanatory, slide or click the correction mode from Auto to Graph. Options Click on the options button next to correction mode to get here: Enter buffer seconds: The default here is 240 seconds, which is 4 minutes at 44.1k or 48k sample rate, based upon your session settings. A minute song would require 300 seconds.
There’s no need to set a really high buffer amount, as it uses much more RAM from your system. The max setting of 14400 would yield 4 hours on one track!
If any of you actually need that much, I’d like to know what project you are working on. Default Retune speeds: After learning a bit about retune speed from Auto Mode, you can set the default retune speeds for various tune settings in which I will discuss shortly here, but this is where you set your defaults. Track Pitch in Autotune The first thing we need to do is capture, or “Track Pitch”, our audio track into Auto-Tune so that it can analyze it, draw a graphic representation of the audio pitches, and respond appropriately. This allows Auto-Tune the time to not only respond quickly, but also to ramp in tuning before a note needs to be tuned, which is impossible in Auto Mode, as it is only running in real-time. So to get started:.
Click on the “Track Pitch” button: It will turn “Red” when enabled to track pitch. Play the track: Play your song from beginning to end, or section by section. As long as all the information that needs to be tuned is tracked in, you can then proceed. Turn off the “Track Pitch” button: Self-explanatory, but necessary to start tuning. Decisions decisions! You have two options now for tuning.
You can draw or auto-create lines/curves or notes. The difference is that notes are typically easier to work with and treat an area of audio as a block, or note, and a line or curve allows you to treat bends in between specific notes with a little more intent. The Tools There are a few tools to start with here and I’ll describe them briefly from left to right. The Line Tool is used to draw multi-segment lines on the pitch graph.
It is typically used when you want to hold a straight pitch, or bend evenly from one pitch to another. The Curve Tool is used when you would like to free-hand draw in pitch correction.
I personally find this one quite difficult to use. The Note Tool is used to draw notes. These are constrained to specific pitches and cannot vary off of them. I tend to use these more often than the line tool. The Arrow Tool is the most commonly used tool, as it is how you select and edit existing lines or notes. The Scissors Tool is used to cut existing lines or notes into separate pieces for individual editing.
I typically use this when notes or lines have been generated automatically, and need to be separated. We’ll take a look at automatically generating lines or notes shortly. The Magnifying Glass is used for zooming. Simply click and drag a box around what you would like to zoom into, and release to zoom. The I-Beam Tool is used to select an area of time to be used edit with in, or generate data between.
This is also a commonly used tool. The Hand Tool is used to move the display.
Click and hold on an area of the screen, and then drag the screen to an area you would like to see. I find the scrolling functions on apple mice work quite nicely for this same purpose, so this one doesn’t get used much. Manual Editing/Drawing of Lines and Notes in Auto-Tune In this example above, after capturing (Track Pitch) a vocal into Auto-Tune, I selected the Line Tool, and then clicked on “Snap to Note” which forces any segments of a line to snap to a specific note.
Upon clicking the last segment, it must be double-clicked to end the line. After drawing this line, it is still selected, and retune speed can be set for this line independently of other lines. If it is not selected for some reason, using the Arrow Tool, click on the line to re-select it, and then you can adjust the retuning speed. The advantage of using the Line tool is that, as shown, the bend from one note to another can be drawn in as well. In this example to the below, I selected the Note Tool, and then drew in some notes. I’ve found that drawing notes from where they are on key, or crossing through the desired key, on the beginning and end of a note give the best results. The advantage of the working with Notes is that Notes can be moved from one pitch to another much easier than trying to move a line.
Auto Tune Evo
Automatically creating Lines and Notes in Auto-Tune Select an area: Using the I-Beam Tool, select an area that you wish to generate notes or Lines/Curves Personally, I like to select the duration of the entire song, and then fix the points that are not created to my satisfaction, rather than manually create each event, one by one. Down at the bottom of the plug-in next to “Track Pitch” are the option for “Make Curve” and “Make Notes”, which are how we can auto-create “Notes” or “Line Curves”.
Make Curve: Clicking the Make Curve button will automatically draw a curved line, matching exactly the pitches captured in from the Track Pitch function earlier. As you can see to the right, there are green lines overlapping the detected pitches, and anchor points on either side of each detected event. These anchor points can be moved independently by clicking on, and dragging each anchor point up or down. This is particularly useful is in key, but starts drifting sharp or flat as a note is being held out. You need to use the Arrow Tool to manipulate these points. In the example below, an area was first selected using the I-Beam Tool, then using the Arrow Tool, the Curves were moved up together to another pitch, keeping all the bending between notes still intact. If only part of a curve or line is to be moved, the line can be separated into two segments by clicking at the desired split point using the Scissors Tool.
Now the segments can be individually manipulated. In the example be;pw, the “Make Notes” button was pressed after selecting the same area as described above. The advantage with working this way is that the only things being tuned, or manipulated are the notes that are being sustained, and the bending in-between notes is left alone. I find it particularly advantageous to modify these notes using the Arrow Tool. What I’ve found to give the best results is to drag the edges of each note to a crossing point, where the original audio is on, or crossing through, the correct pitch. By starting and stopping the tuning process on these points that are already in tune, I’ve found that I have much more transparent tuning, and less “T-Pain” sounding tuning. Hopefully this is enough to get you started in Auto-Tuning, and has shed some light onto the mysterious world of tuning.
Honestly, Auto-Tune has saved so many projects from bankrupting, and allowed thousands of productions to keep amazing performances, that in the past would have been performed over, and over, and over, and over again, until finally in key. Did anyone happen to think about the feeling, or emotion, left in a recording that an artist just finished singing for the 150th time? Yes, it may finally be perfectly in tune, but is the emotion of the singer still representing the initial idea of the song, and convincing all the listeners that this is a happy song. I think Elvis left the building about 145 takes back.
My point is, if a take sounds and feels great, but has a little pitch problems here and there, it’s worth tuning vs. Beating the life out of a part until it is performed technically correct. Until next time, happy tuning!
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Hailed at its introduction as a 'holy grail of recording,' by Recording magazine (and adopted worldwide as the largest-selling audio plug-in of all time), Auto-Tune corrects intonation and timing problems in vocals or solo instruments, without distortion or artifacts, while preserving all of the expressive nuance of the original performance - with audio quality so pristine that the only difference between what goes in and what comes out is the intonation and timing. All with a user-interface that is a model of clarity, speed and ease-of-use.
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Antares Auto-Tune Evo is a third-party plug-in processor that automates the correction of pitch and intonation, saving hours of time in the vocal booth. In Pro Tools Projects: Pitch Correction with Antares Auto-Tune Evo, author Brian Lee White explains the fundamentals of working with vocal tracks and how to correct common pitch and intonation errors using Auto-Tune. This course covers a variety of workflows and different pitch correction strategies in Auto-Tune, working in both automatic and graphical tuning modes.
Exercise files are included with the course. Instructor.
Brian Lee White is a producer and educator. His credits span TV, film, and video games such as Halo. Brian Lee White is a producer, educator, and cofounder of Finishing Move, Inc., an Oakland-based production company that specializes in music and sound design for games, television, and film.
Brian's work has been experienced worldwide on Billboard charts, video games, network television, Fortune 500 ad campaigns, and in internationally acclaimed live acts. His most recent contributions include music production and composition for Microsoft's Halo franchise and Double Fine's Massive Chalice.
By: Brian Lee White course. 9h 18m 35s. 2,298 viewers. Course Transcript Pitch correction software is such an integrated part of modern-day recording production that sometimes we take its existence for granted.
But understanding the basic fundamentals of how pitch, frequency, and the detection and correction of these elements occur is vital to developing a solid pitch correction workflow. So first of all, what is pitch? Pitch or the perception of high versus low exists everywhere in our day-to-day lives, from the shriek of a car's brake pads to the low rumble of a passing jetliner. Our perception of pitch is directly related to the frequency or speed of a sound's waveform oscillation, or in other words, how fast the pressure of a sound wave cycles from positive to negative and back again, much like waves in the ocean.
Now pitch as it relates to musical compositions is much more defined, but follows the same exact rules as any other frequency-based oscillation. The speed of a waveform cycle determines the pitch of the note been played.
The faster the. Practice while you learn with exercise files.
Antares Autotune Evo VST RTAS v6.0.9 Hailed as a 'holy grail of recording,' by Recording magazine (and adopted worldwide as the largest-selling audio plug-in of all time), Auto-Tune corrects intonation problems in vocals or solo instruments, in real time, without distortion or artifacts, while preserving all of the expressive nuance of the original performance - with audio quality so pristine that the only difference between what goes in and what comes out is the intonation. All with a user-interface that is a model of clarity, speed and ease-of-use.
For most common pitch problems, Auto-Tune Evo's Automatic Mode instantaneously detects the pitch of the input, identifies the closest pitch in a user-specified scale (including minor, major, chromatic and 26 historical and microtonal scales), and corrects the input pitch to match the scale pitch. A Retune Speed control lets you match the retune rate to virtually any performance style. For meticulous tweaking, the Graphical Mode displays the performance's detected pitch envelope and allows you to specify the desired pitch using a variety of graphics tools.
This mode gives complete control over the correction or modification of the most elaborate expressive gestures. Auto-Tune is used daily by thousands of audio professionals around the world. Whether to save studio and editing time, ease the frustration of endless retakes, to save that otherwise once-in-a-lifetime performance, or to create striking special effects, Auto-Tune Evo is the tool of choice. Prepare to be amazed. What's New in Auto-Tune Evo While Auto Tune?s patented technology has always provided unmatched speed, accuracy, and audio quality, for Auto-Tune Evo, Dr. Andy's gone back to the proverbial drawing board to create a seriously evolved voice processing technology that takes advantage of the hugely more powerful computers that are now the norm for digital audio recording. The result is Evo?
Voice Processing Technology, offering powerful new features and capabilities along with pitch detection and correction that is substantially more accurate and reliable over a much wider range of audio input quality. Key new Auto-Tune Evo features include: General Features Dramatically enhanced core technology: Evo?
Voice Processing Technology takes advantage of the power of today's computers to provide powerful new features and enhanced tracking and correction capabilities. Redesigned user interface: Continuing the process begun with Auto-Tune 5, we have again refined the Auto-Tune user interface to allow for smoother, more intuitive workflow. Reorganized common controls: With the addition of the new pitch shifting, formant correction, and throat modeling capabilities, we have reorganized the common control area to ensure that all of the parameters used by both Automatic and Graphical correction modes are easily available at all times. Automatic Mode Features transposeReal-time pitch shifting (Native versions only): Auto-Tune Evo?s new Transpose control provides extremely high-quality real-time pitch shifting over a two-octave range ( /- one octave in semi-tone increments). Formant correction (Native versions only): While Auto-Tune?s classic pitch adjustment technology still provides the optimum results for the very small intervals typical of conventional pitch correction, for larger intervals or outright pitch-shifting, engaging Auto-Tune Evo?s Formant Correction function preserves vocal character over a much wider pitch-shift range. Throat lengthThroat modeling (Native versions only): Utilizing the latest incarnation of Antares? Unique throat modeling technology, the new Throat Length control actually allows you to modify vocal character by passing it through a variable-length physical model of the human vocal tract.
Graphical Mode Features Resizable Graphical Mode window: In most hosts, Auto-Tune Evo?s Graphical Mode window can be resized in real-time, limited only by the size of your monitor. (In hosts that don?t support real-time resizing, the window size can be set in the Options dialog. In VST hosts, resizing is limited to a maximum size of 1600 x 1200 pixels - still not too shabby.).
New Note-based pitch correction and pitch shifting: In addition to Lines and Curves, Auto-Tune Evo introduces an entirely new method of pitch editing: Note Objects. Notes Clicking the Make Notes button causes Auto-Tune Evo to analyze the tracked audio and create graphic representations of the target notes (which can be fine-tuned with the Number of Note Objects control). These objects can then easily be edited, shifted in pitch, and individually pitch corrected or retuned. New Note Objects can be drawn with the new Notes Tool, and the transitions between Notes can easily be customized with the Curve Tool.
Object-based Retune Speed settings: In one of Auto-Tune Evo?s functionally most powerful changes, Retune Speed is now an independent property of each individual correction object (Curve, Line or Note). Since each object can have its own Retune Speed setting, you will no longer need to automate Retune Speed to get the optimum rate for each note of a performance.
Customizable object-based default Retune Speeds: Since you will typically use different pitch correction objects for different tasks (e.g., traditional pitch correction, pitch shifting, T-Pain-style effects, etc.), you can streamline your workflow by setting your own custom default Retune Speeds for each type of object (i.e., Curves, Lines, and Notes) in the Options dialog. Retune speeds Real-time display of output pitch: In addition to Auto-Tune?s traditional Tracked Pitch, Line, and Curve plots, Auto-Tune Evo provides a new Output Pitch plot that displays the exact output pitch based on the current Retune Speed.
This plot updates in real time as you adjust the Retune Speed, so there?s never any doubt about the precise effect of each setting. Comprehensive programmable keyboard shortcuts: Auto-Tune Evo?s new Key Binding system lets you assigned virtually any Graphical Mode function to each of the QWERTY number keys (i.e., the number keys across the top of your keyboard). So no matter what your personal editing workflow, you can ensure that your most-used functions are always only a key press away. Key bindings New Pitch Graph display mode: The new?Lanes? Display mode is particularly useful when using Note Objects for pitch correction or pitch-shifting individual notes.
Lanes Global transposition, formant correction, and throat modeling: As described up in the Automatic Mode features, these functions are also available when working in Graphical Mode. Graphical Paste function: The new Paste function displays a graphic representation of your copied data and lets you visually place it at the desired destination before finalizing the Paste. (Perfect for copying Note Object-based edits to other parts of a track.) Enhanced pitch displays: Auto-Tune Evo provides simultaneous displays of Tracked Pitch, Correction Object Pitch, and the resulting Output Pitch at the current cursor location. Nudge controls for pitch correction objects: To aid precise editing, the new Nudge controls let you move selected object(s) up or down in precise one pixel increments.